Mr. Coleman's Websites

Sunday, March 30, 2014

THE DRUGGING OF THE AMERICAN BOY

An amazing article at Esquire: 



Thursday, March 27, 2014

New Data Released on Autism Spectrum Disorder



1 in 68 children were identified with autism spectrum disorder. Read more about CDC’s new data on autism spectrum disorder and learn what you can do to help.

Link:
http://www.cdc.gov/features/dsautismdata/

Common Core - Support from Khan Academy



In my classroom, from students struggling with new math concepts to students needing enrichment material, Khan Academy is invaluable.

  • Thousands of new, interactive math problems fully aligned to every standard from K-12
  • Focuses on conceptual understanding, procedural fluency, and real-world application
  • Created and reviewed by 40 math educators
  • Every single problem for every single standard is accompanied by a step-by-step solution created specifically for that problem

Take a look here: Khan Academy

Thursday, March 13, 2014

The Comedy and Storytelling Workshop

Comedy and Storytelling Workshop:

Using Film and Music Tools to Explore Communication

 Created by:
Tim Coleman, Elementary Teacher in the Shawnee Mission School District,

 Program Outline, Goals, and Rationale

The Comedy and Storytelling Workshop will provide students diagnosed with Autism Spectrum Disorder the opportunity to work in an intensive, small peer group (3-4 students total) on several film and music projects as a multilayered means to learn and practice social skills, express emotions and creative ideas, and strengthen self-confidence.  During two-hour block sessions, students will meet with Workshop Facilitators to create several Comedy and Storytelling projects that incorporate composing, performing, editing, and evaluating the dynamics of fictional character social interaction.  The projects will stimulate imagination, creativity, and will provide opportunities for all students to be the writers, directors, and producers of original artistic material.

Mr. Coleman developed The Comedy and Storytelling Workshop as the third component within a larger spectrum of learning environments that ultimately have the goal of providing students the social skills to engage with people of all ages in any social situation.  This larger spectrum is a scaffolding approach wherein students learn and practice targeted social skills in learning environments that are initially highly structured, but which shift gradually to support the student in ever greater levels of independent practice and success.  This allows for a cyclical revisiting of all learning environments in that once a targeted social skill is mastered (to the standard agreed upon by parents and facilitators) the student may be taught a new social skill or set of skills and reenter the spectrum to reach mastery for the new social skill(s).  Additionally, the student gains valuable life and job skills in expressive communication, collaborative work, audio/video technology, and long-term goal orientated organization.  The learning environments used in this program are as follows:

1)      The student is taught a specific social skill or set of social skills by specialist (provided by the school district, private practitioner, etc) in one-on-one settings and occasionally utilizing peer models.  Classroom teacher and parents provide input for social skill(s) needing to be taught based on home and regular education classroom observations.  Classroom teacher monitors for progress in the regular education classroom.

2)      After mastery of social skill with specialist, social skill lessons are brought into the regular education classroom with peer group and practiced in highly structured classroom lessons.  These lessons are carried out in whole class and small group arrangements that are, on the surface, teaching a regular curriculum objective not obviously related to social skills.  However, the student on the Autism Spectrum is prepped for the social elements of the lesson and receives both the regular objective instruction as well as the practice of social skill(s).

3)      Student participates in Comedy and Storytelling Workshop with a select group of peer models from the regular education classroom.  Each workshop session is divided into two parts.  The first part of the session is called Workshop Process, in which students learn, observe, and practice with each other the skills needed to complete the project.  The second part of the session is called Workshop Project, in which students take the skills they have learned and the ideas they have generated and they create the project.  The student learns and practices social skills through the process and project of workshop (see explanatory section below).

4)      The student participates in regular social situations that do not involve the workshop facilitators (including classroom teacher) but ideally have at least one of the peer models from the workshop.  Targeted social skills are monitored by parents and ongoing communication with specialists, classroom teacher, and workshop facilitators allows for intervention, refinement, and/or introduction of new social skills at the appropriate learning environment within the spectrum.  

5)      Ideal mastery provides the student increased use of the social skills to engage unfamiliar peers in unstructured social situations.


Process and Project – Layers of Learning


A significant strength to the Comedy and Storytelling Workshop is that the identified social skills are taught at multiple levels.

  • Firstly, the student is working collaboratively with peer models during workshop.  Targeted social skills are incorporated into the regular dialogue of learning and creating the project.  To work within the peer group, students need to be practicing crucial and common social skills such as: clearly expressing ideas and desires with adequate amount of detail, listening to others speak without interrupting, asking questions, staying on topic, making eye contact, avoiding behavior and language that takes the group off-subject, and seeing the viewpoints and interests of others.  These social skills are presented as the very tools needed by each member of the group to bring them together, work as a group, and ultimately end up with a project that is a full realization of their creativity and imagination.

  • Secondly, every workshop provides a direct method to approach the targeted social skill from a unique vantage point in that the project itself actually involves fictionalized representations of the targeted social skill.  In this way, the project (a skit, comedy routine, story, dramatized event, etc) has the students viewing, understanding, and shaping the social skills of characters and the audience.

8 Week Session Outline (Pilot Group)


  1. Working in a Creative and Collaborative Way – Evil Caricatures (1 session)
    1. Process:
                                                              i.      Students learned that there are a number of behaviors that support a collaborative effort as well as behaviors that will derail working together.  They watched clips from a Pixar film tour of Pixar studios to see how people work creatively together by supporting each other.  They brainstormed how and where people would work collaboratively and created a list of characteristics that would derail most group creative efforts.  They then exaggerated these characteristics into caricatures.  They worked together to think of how to visually represent these people and drew caricatures.  The final list of caricatures included: 1) “Arguer,” 2) “Slacker,” 3) “Prankster,” 4) “Hogger,” 5) “Interrupter,” and 6) “Put Downer.”
    1. Project:
                                                              i.      Students reviewed how each of the caricatures would act and then took turns in an improvisational skit where they pretended to be working on a movie idea but had to deal with a member of their group who was an embodiment of one of the caricatures.  Students took turns being different caricatures and even felt what it was like to have all the caricatures going at once (complete disaster).  Each of these caricatures disrupted the collaboration of the group in various ways that were highlighted at the end by a frank discussion where students shared when they had acted in similar ways in other situations.

  1. Proper Pacing – too much/little information and going too fast/slow (1 session)
    1. Process:
                                                              i.      Students learned the importance of proper pacing when telling a story.  They saw great examples of pacing in a Bill Cosby clip and an example of poor pacing in a Finding Nemo clip.  The students learned that it is very easy to add too much information or too little information to a story as well as the value of not going too fast or too slow when speaking.
    1. Project:
                                                              i.      Students worked on recreating the clip of Bill Cosby talking about taking a plane trip.  They worked as a group to write new versions of the script that had too much and too little information.  They then scripted a story starter, again based on the Bill Cosby clip, and took turns beginning with the story starter and performing improvisations where they used too much or too little information to tell the same story.
                                                            ii.      Students discussed familiar fairy tales and chose Jack and the Beanstalk.  They wrote a rough skit and performed the play in a set amount of time (5 minutes).  They then had to perform the same play again but in half the time.  This forced them to break the pacing they had established by performing the play much quicker and with less information to still include the beginning, middle and end of the play with all the major story elements in the allotted time.  The students did this several times, until they had to tell the entire Jack and the Beanstalk story in less than 30 seconds.

  1. Pacing & Facial Expression Mini-Project – Voice Overdubbing (2 sessions)
    1. Process:
                                                              i.      Students focused on the relationship between facial expressions, lines of dialogue, and story pacing.  They saw how both the images and the audio of a story work together to tell a story.  The students watched an X-Men cartoon and selected a scene that they could use the images from but change the plot by over-dubbing the voices of the people in the cartoon.  Students watched the video several times and took notes on scenes, plot, facial expressions, situations, and pacing.  While watching the clip they wrote a new script that introduced an entirely new plot through the new audio.
    1. Project:
                                                              i.      Students performed the new script while watching the X-Men video and were recorded into a Digital Audio Workstation.  They created character voices, sound effects, and constantly evaluated scenes for facial expressions and story structure to judge how the characters acted and reacted to each other and their environments.  Students experimented with over-dubbing scenes one scene at a time as well as doing complete run-throughs from beginning to end and having everyone contribute on the fly.

  1. Facial Expression Game (1 session)
    1. Process: 
                                                              i.      Students learned how people use facial expressions to convey what they are thinking and feeling.  This was explored using two video segments that contained multiple actors interacting with each another while experiencing various emotions and reactions to the situations at hand.  Scenes from Monsters Inc. and The Lord of the Rings were used, the first both with and without audio and the second with no audio.  The scenes were repeatedly paused and students used the character’s faces to determine what the scene was about and how the people conveyed emotions and thoughts.
    1. Project:
                                                              i.      Students played several versions of a facial expression game.  First, all three students took turns creating different situations and planning out what facial expressions and gestures would convey the situation.  Then one of the students went outside while the others filmed the situations.  The student returned and had to watch the video clips without sound and closely watch the faces of the other two students to match the situations to the video clips.  Then the students were split into two teams and they played another round of the game, creating new situations and privately filming the situations to present them to the other group to again try matching the situations to the muted sound clips.

  1. Storyboarding Final Project (1 session)
    1. Process:
                                                              i.      Students learned about the storyboarding process, initially introduced in the first workshop session in a Pixar clip.  The storyboards were shown to be a great way to visualize a long, more complex story while dealing with each segment on its own.  The students then reviewed all prior workshop sessions and began brainstorming a final project to be filmed that would incorporate each of the main topics taught and practiced.  The students decided to do a mock documentary of the comedy and storytelling workshop. 
    1. Project:
                                                              i.      The students spread out blank paper across several folding tables and began creating a rough flow of ideas that could be created for the documentary.  They saw the value in being able to walk over to a scene and focus solely on it, which also helped map out overall pacing while highlighting scenes that needed more attention.  Students walked up and down the storyboards and discussed what each scene needed to do, how it could be interesting, and how it would fit together with all the other scenes to tell a larger story.  This process reinforced the very concepts they were trying to express in the final play.

  1. Filming Final Project (2 sessions)
    1. Process:
                                                              i.      Students began by looking at each of the scenes that needed to be filmed and working individually and in small groups to discuss, plan, and practice each scene.  The students had to deal with multiple instances of problem-solving as some scenes needed to be altered for a variety of logistical reasons.  They continued to refine ideas and offer new details to reach the goal of each scene.
    1. Project:
                                                              i.      Students filmed the mock documentary for the comedy and storytelling workshop.  They took a variety of parts and performed them several times to get the scene right.  Students would coach each other for better performances and dealt with a number of challenges (such as Rotary Club usurpers, missing camera equipment, late start times, and eventual movement of filming location to one of the student’s residence).  Students later met with their families at an private party to watch the finished film, eat, and celebrate weeks of hard work.